As the battle for independence comes to a close, it’s time to close a couple of threads we’ve been running for months now. There can’t be a real happily ever after with the emergent gameplay – but it’s… Read More
In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15… Read More
It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural… Read More
We have the Insecticide War to finish. We have the consequences of it to consider. We have some hard personal decisions to make. We also have bills to pay and living world to update.
Bored Tomorrow is not a good sign. Tomorrow, whose life was more or less thrown upside-down by learning that her lover was lying to her for almost a year (even if not entirely on his own volition), is… Read More
After the developments of the last episode, we need to make sure that the timelines align and that the characters’ goals make sense. Project Aphelion is a game about player agency, and while there are tools to just… Read More
Our campaign against d’Venescu is over. Chloe and Fayette are safe, and Tomorrow can finally live her life the way she wants. But does she even know what it is? We’re getting back in time to the beginning… Read More
This is it! This is what we were waiting for! The resolution to the Great War with the blood mage Anton d’Venescu and his friendly dragon Dzitbalchen. Things happen here, although some people are suspiciously absent.
Is this the final blow we’ll going to deal d’Venescu? No. Does it have the potential to be the most fun? Yes. In case this is not yet obvious, the protagonist of this story is basically a chaotic… Read More
Who’s up for a treat? The brand new and reworked scenario generation system? I am! It was literally just put together, and we’re taking it on the maiden journey.
As we’re working our way up the campaign finale, there’s a lot of scheming, planning, plotting, and strategizing. On all sides.
Things are heating up in the Warrens as we take a short break from the main campaign and make sure that our protagonist’s life goes on outside of her current quest. You can’t wage a war 24/7 –… Read More
- Calendula: magic, medicine, and folklore
- Project Aphelion Solo Play #048: Matters of Heart and Soul
- Project Aphelion Solo Play #047: Step by Step
- Project Aphelion Solo Play #046: Best Friends Forever
- Project Aphelion Solo Play #045: Stoking the Flames
- Project Aphelion Solo Play #044: In Ants’ Plans
- Project Aphelion Solo Play #043: Peace and Quiet
- Project Aphelion Solo Play #042: The New Normal
- Project Aphelion Solo Play #041: Finally, at Peace
- Project Aphelion Solo Play #040: Pocket Money