Who Are We
A graphic designer specializing in book layout, experienced in game design, book editing and proofreading, miniature painting, packaging design, studio photography, historical fashion, and cartography.
Lives to make things pretty. When she’s not playing or running RPGs, she’s reading, writing, or editing books.
A published writer and a game designer, editor, dedicated tabletop RPG player and game master.
Has a wide range of interests, from linguistics, history, physics, and biology, all the way to myths, paranormal tales, occult, and conspiracy theories – insatiable curiosity often leads him towards weird places.
What We Do
Do you need somebody to bring your RPG project to life? Does your future best-selling fantasy novel need somebody to take a look (and a red pencil) at it? Does your idea for a bestseller need somebody to actually write it, and then prepare it for publishing? Have you decided your new range of 28mm heroic miniatures could use some pretty packaging?
We’re a two-person team offering a full book- and game-making service package.
- Graphic design
- Book design
- Packaging design
- Logo and branding
- Creative writing (fiction and non-fiction)
- Game design for tabletop role-playing games, boardgames, and wargames
- Developmental editing
- Copy editing
- Social media & Kickstarter support
A book on medicinal and magical properties of real-world plants, set up as a system-agnostic guide for players and GMs. Chock-full of botanical and occult research, illustrated through-out, and ready to use as a RPG session prep material or an in-game textbook for the party’s herbalist and alchemist.
A hundred illustrated entries on plants (medicinal, psychoactive, magical, and poisonous), botany and alchemy lore, magic potion recipes, and a pile of RPG tools, easily adapted to any tabletop RPG game.
An upcoming tabletop role-playing game set in the Solar System in not that far future.
Project Aphelion features a deep, but easy to grasp and consistent rule set, allowing the new players to jump in and enjoy themselves without worrying too much about messing anything up.
Using just ten-sided dice, the rules balance the cleanliness and complexity, giving all types of player characters something to be excited about. The Solar System is a big place, and there’s enough to do for soldiers, communication officers, envoys, pilots, bandits, medics, hackers, scouts, smugglers, and movie stars.
The alpha version of the rules are done, and the game system is now in the play-testing phase. Jakub is about to start some campaigns soon, so if you’re interested in playing this hard sci-fi TTRPG with elements of 4X strategy board game, let him know ASAP!
A series of 12-page PDFs introduces various biomes, their signature plants, and a handy list of descriptors for all of the senses – now your player characters can not only ‘see’ but also ‘hear’, ‘smell’, ‘taste’, and ‘feel’ the world around them. Devised as a quick reference during the game, each PDF covers one specific type of terrain.
A series of 50-card decks with encounters, wonders, mysteries, puzzles, and findings provides a convenient way of creating engaging situations for the players.
The cards introduce a variety of encounters and don’t dictate the solutions. You’re never forced to fight whatever you’ve found, and the player have a full agency to do whatever they wish. There are no stat blocks and no answers to the mysteries – you’re free to take the situation wherever the inspiration takes you.
Help us fund out projects by joining our Patreon! Every Patron of the Champion level and higher receives a monthly bundle of brand-new, exclusive RPG materials, chapters of our books, illustrations (complete with a commercial license for use!), and more!