Double Proficiency

If you, like many people in tabletop roleplaying circle, are waiting for the newest expansion for Dungeons & Dragons to land, you already know you’ll be probably spending some months around Icewind Dale. Arctic adventures are on multiple schedules this year, and there’s nothing surprising about it. After all, Rime of the Frostmaiden promises the players an opportunity to boldly go where snowman has gone before.

Let’s go on an adventure!

If you’ve read my previous post, you know we’re big fans of player agency in this house. If you haven’t – go give it a read. I assure you, it will make it obvious why I’m suggesting some of the solutions and not the others.

All of the advice below applies to running arctic adventures, whether or not you want to have them in Forgotten Realms. We acknowledge and support everybody’s right to not play D&D.

Do you want to make your traveling through the arctic tundra fun, engaging, and memorable? Well, read on, because we’re just about to embark on a journey. From prep to random encounters, we got you covered here.

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Our hard sci-fi tabletop RPG is finally in the play-testing phase! Jakub has been hard at work for months writing and polishing the rules for Project Aphelion, and now they’re ready to see the light.

What is Project Aphelion?

If you haven’t heard about the project before, here are the basics. It’s an tabletop RPG introducing elements of a 4X strategy (EXplore, EXpand, EXploit, and EXterminate, see here). It’s clear, streamlined, efficient, and easy to learn.

We’ve play-tested it last Saturday in a team of four; some of us never played RPGs before, some mostly know D&D, some play RPGs for years, some (me) have been with Aphelion since its beginning. Nevertheless, it was the first time any of us played it, and it took barely any time to start using the system intuitively.

It’s based on d10 only and has zero exceptions, yet manages to stay easy and complex at the same time. Crunch? Yes. Three days of character creation? No. (I’m looking at you, Shadowrun).

The alpha rules and the recording of the first play-test (explaining exactly how to play the game and use the interface) are for now available for our Patrons. Why not join them?


The featured image is in Public Domain: The planet Jupiter from the Trouvelot astronomical drawings (1881-1882) by E. L. Trouvelot (1827-1895). Original from The New York Public Library.

When I made a character who wanted to be an arcane researcher, one thing was obvious: custom spells. However, Shadowrun is not D&D 5e or Pathfinder, and third-party content is neither supported nor really created, leaving the mages with a rather limited spell list, most of them geared towards shadowrunning.

As I like making life hard for myself, I made a character who doesn’t want to be a shadowrunner.

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