Welcome to the new series of playtest of Aphelion, in which I take Jakub’s brilliant system and try to break it multiple ways. As we’re currently wrapping up the alpha version of the Aphelion Toolkit (just some work left on the scenario and campaign generation!), the time has come to check how all the pieces fit together in solo play! We’re also running two separate group playtests – but I’m a solitary animal. Now, let’s see what we’re up for!
As the battle for independence comes to a close, it’s time to close a couple of threads we’ve been running for months now. There can’t be a real happily ever after with the emergent gameplay – but it’s not going to stop us from enjoying the moment.
In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15 Extraction Scenario!
It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural order of things. Other people might not agree, but they’re not the protagonists here.
Bored Tomorrow is not a good sign. Tomorrow, whose life was more or less thrown upside-down by learning that her lover was lying to her for almost a year (even if not entirely on his own volition), is a bad omen for anybody she picks as her enemy. She’s not about to go and murder innocent people, of course.
She’s about to run a war, almost entirely on Faction Layer, because I have mechanics to playtest.