Forest encounters aren’t always fun. As the player characters grow in power, animals stop being a challenge, and just how many times you can fight bandits? Why not let the characters stray off the path…? Why not let them get lost and wander into the dark part of the forest, where fey, hags, and monsters dwell?
We all just want our PCs to have pretty portraits, right? Years ago, I wrote a post on character portrait generators. For some reason (thanks, Google), it’s the first-page result and brings to this blogs tons of people.
And it’s terribly, terribly out of date. 2018 was a long-past time of very limited options. So, behold. A new, annotated list of portrait generators, which will be updated as new options appear on the market. There are thousands of generators these days, and I’m only showcasing the ones that will be genuinely useful (ie. omitting those that only bring to the table a single female body type and no options for other genders).
I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post about Project Aphelion’s parallel upcoming game, Blazing Aurorae.
I think it’ll come as no surprise that it’s time to wrap up this playtest. Tomorrow’s quest of finding her sister was successful, she has sorted out her life despite many curveballs she’s been thrown, and there’s nothing that can really harm her prospects. Long live the Witch of the Warrens.
In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15 Extraction Scenario!
It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural order of things. Other people might not agree, but they’re not the protagonists here.
After the developments of the last episode, we need to make sure that the timelines align and that the characters’ goals make sense. Project Aphelion is a game about player agency, and while there are tools to just generate the story without any player effort, this is not what appeals to me. Hence, we need an objective for the next leg of the campaign!