Despite us being incredibly busy with the incoming releases of Incitatus and Aphelion Toolkit Core itself, I still make time to write a blog – especially if I want to keep things up to date about the testing progress.
So yeah, the playtest goes on, and it’s time to resolve the cliffhanger from the previous blog. In the previous episode, Folas Adzana, a would-be paladin ends up in trouble with his organization before he even got to start his duty. Ambition and wounded pride led Folas to try to steal a tome of forbidden knowledge, but his plan was foiled by an old rival.
Despite Dawnwhisper being vastly more powerful than our hero, we managed to take him out – just barely.
That being said, we have no time to escape the guild’s dungeons, as the guards arrive to capture our exhausted protagonist.
As the production of Aphelion Toolkit’s Core ruleset book is coming to an end, the testing is moving forward with increased intensity. We’re not only running a group test in a completely procedurally-generated fantasy world but also several solo test campaigns. Aphelion is meant to be equally playable traditionally with a game master as a solo game, so it’s important to thoroughly crash test it before release. Mixing strategy board game design with a tabletop RPG is tricky, and making it work with minimal prep and oversight is even trickier, after all.
Forest encounters aren’t always fun. As the player characters grow in power, animals stop being a challenge, and just how many times you can fight bandits? Why not let the characters stray off the path…? Why not let them get lost and wander into the dark part of the forest, where fey, hags, and monsters dwell?
We all just want our PCs to have pretty portraits, right? Years ago, I wrote a post on character portrait generators. For some reason (thanks, Google), it’s the first-page result and brings to this blogs tons of people.
And it’s terribly, terribly out of date. 2018 was a long-past time of very limited options. So, behold. A new, annotated list of portrait generators, which will be updated as new options appear on the market. There are thousands of generators these days, and I’m only showcasing the ones that will be genuinely useful (ie. omitting those that only bring to the table a single female body type and no options for other genders).
I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post about Project Aphelion’s parallel upcoming game, Blazing Aurorae.
I think it’ll come as no surprise that it’s time to wrap up this playtest. Tomorrow’s quest of finding her sister was successful, she has sorted out her life despite many curveballs she’s been thrown, and there’s nothing that can really harm her prospects. Long live the Witch of the Warrens.