In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15 Extraction Scenario!
It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural order of things. Other people might not agree, but they’re not the protagonists here.
Bored Tomorrow is not a good sign. Tomorrow, whose life was more or less thrown upside-down by learning that her lover was lying to her for almost a year (even if not entirely on his own volition), is a bad omen for anybody she picks as her enemy. She’s not about to go and murder innocent people, of course.
She’s about to run a war, almost entirely on Faction Layer, because I have mechanics to playtest.
After the developments of the last episode, we need to make sure that the timelines align and that the characters’ goals make sense. Project Aphelion is a game about player agency, and while there are tools to just generate the story without any player effort, this is not what appeals to me. Hence, we need an objective for the next leg of the campaign!
This is it! This is what we were waiting for! The resolution to the Great War with the blood mage Anton d’Venescu and his friendly dragon Dzitbalchen. Things happen here, although some people are suspiciously absent.
Things are heating up in the Warrens as we take a short break from the main campaign and make sure that our protagonist’s life goes on outside of her current quest. You can’t wage a war 24/7 – sometimes you need to make sure nobody brings a second one onto your doorstep.