When I made a character who wanted to be an arcane researcher, one thing was obvious: custom spells. However, Shadowrun is not D&D 5e or Pathfinder, and third-party content is neither supported nor really created, leaving the mages… Read More
Nothing spells ‘professional shadowrunner’ like going for completely unrelated side quests just for the sake of hiking. And for money, obviously.
Denver is a weird city: split between six more or less hostile countries, it’s a hub for smugglers, black marketers, and shadowrunners. The Big Game is played there, earning Denver the name of City of Shadows.
Here’s a snippet of information about me: I love drawing. I’m no pro, and definitely nowhere to call myself an illustrator but I thoroughly enjoy the process. Here’s another: I haven’t drawn anything in ages! For many reasons;… Read More
Our vintage Shadowrun campaign has come to an end. I know, happens. Last we left off (at least here, on my blog), we were just getting ready for the big finale of Harlequin campaign – and we did… Read More
Escape rooms! Investigations! Cons! Reunions! Pure excellence! Welcome back to the session recaps from our Shadowrun campaign! We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better or worse), and some… Read More
Recon! Spirits! Mission Impossible! Indiana Jones! Death puppies! Chases! Certain doom! Welcome back to the session recaps from our Shadowrun campaign! We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better… Read More
Here’s first of the proper session recaps from our Shadowrun campaign that I mentioned in the previous post. We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better or worse), and… Read More
Chicago, 2053, March. A group of fresh-from-the-oven shadowrunners just tries to make a living. Chicago, 2053, October. Fought the dragons, sold 700 orcs to Dunkelzahn, pissed off Señor Oscuro, Chicago now under martial law, let’s just go to… Read More