Tabletop for Fun and Profit: The Lessons of 2021

This year has taught us many things about the tabletop industry. Let’s see what lessons we can take with us into 2022.

Aurorae: The Vila

Monster design challenge: an utterly alien, incomprehensible – yet fully sentient – species competing with humans in Aurorae RPG.

Aurorae: The Triveni

Traders, mages, and mercenaries. Living in the Mycelium, Triveni embrace their fungal overlord with their food, custom, and architecture.

Aurorae: The Khradi

By Jakub Wisz It’s been a while since the previous Aurorae development blog – and so here we are. I think the best next step in bringing the game a bit closer to you will be through a… Read More

Introducing Blazing Aurorae RPG

I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post… Read More

Worldbuilding: First Critters! (Blazing Aurorae, part 3)

by Jakub Wisz It’s time to make some creatures! With that lengthy and overly elaborate introduction, welcome to the third part of Blazing Aurorae’s worldbuilding blog. In previous blogs, I covered the conditions in the comet’s tail, as… Read More

Worldbuilding: The Spark of Life (Blazing Aurorae, part 2)

by Jakub Wisz In the previous blog, I set up the conditions in the primordial world of Blazing Aurorae. It’s time to get some life going, baby. The conditions we have to start with are a bit difficult… Read More

Worldbuilding: Creating the world of Blazing Aurorae (part 1)

A sci-fi writer explains how he creates the world for an upcoming fantasy novel. Check his step-by-step worldbuilding process!