The Zweihänder RPG is finally here. After a hugely successful Kickstarter campaign (fully funded within 6 hours! Guess people really did miss Warhammer Fantasy RPG) and slightly delayed dispatch (a year or so - but for a good reason), the parcel was delivered and unceremoniously opened by a committee. PDF, which was provided to the … Continue reading First Look: Zweihänder RPG
Last week I happened to review for you Jared Blando's book on hand-drawing fantasy maps. This time we'll go further - just in case you feel more confident in digital drawing or are just looking for some generators. Of course, picking your tools depends mostly on your skills. However, as a graphic designer myself, I'll … Continue reading How to Draw Fantasy & RPG Maps, part 2: digital
If by off chance you've missed the online phenomenon that is Critical Role, please look here to start your journey with the adventuring party of Vox Machina. Highly recommended. Anyway. As much as I love Critical Role, I was always missing some kind of visual enhancement. True, Matthew Mercer's descriptions of the world are impeccable, … Continue reading Vox Machina: Origins, issue 1 – The best so far
You're just starting a new campaign. Your last party got killed and disbanded, you managed to find a new Game Master, or maybe you're just bored of role-playing the tank. Time for a change! Because seriously, how many times can you be Torag, half-orc barbarian? Ah, just once more! Here's the trouble with RPG: it allows … Continue reading 7 Ways to Flesh Out Your RPG Character
Review of How To Draw Fantasy Art & RPG Maps by Jared Blando.