Double Proficiency

Strategy Layer: December 10, 2055

Picking where we left off! It’s now only a week until Tomorrow’s meeting with Henequen and there’s research to be done, skills to be learnt, main quest to be progressed, spell research to be conducted, and – let’s not forget – the consequences of the Scenario on the Fly to consider!

It’s been 10 days since the start of the campaign, and Tomorrow already has her hands full.

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Welcome to the Grand Strategy, version Lite. I’m sure Jakub will one day introduce you to Grand Strategy, version Full Aphelion Rules, but that’s not my thing. As always, if you’re new here, I suggest you start at the beginning – and if you’re not, just come on and see me spill the beans.

Project Aphelion works on three separate layers of play, letting the players zoom in and out from one character’s shenanigans to their corporation building a spaceport in Neptune’s orbit. The game comes with Crew Layer (your standard adventuring experience), Fleet Layer (spaceship races or large-scale battles of the infantry), and Strategy Layer (all things Faction related). Strategy Layer is also the default for downtime between Scenarios, letting the characters pursue their long-term goals, keep track of training or carousing, paint their castle pink, do research, or run a tavern if they so desire.

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In the last post, I’ve generated the Scenario I’m going to be playing today. If you’ve missed it, it’s here. If you’ve missed the whole joy so far, it’s best if you start at the beginning and character generation.

This time, we’re going on an adventure!

As a reminder, the main objective (henceforth known as Main Task, or MT) is to get Tomorrow a meeting with Henequen, an art-dealing dragon who has more information about Tomorrow’s missing sister than was willing to share a couple months back. Tomorrow has decided to go about it in an only slightly sleazy way – book herself a meeting as a prospective seller of a valuable art piece used previously in a world-shattering magical ritual. She actually possesses said art piece and she’s reasonably sure she knows what she’s selling. The core objective is to get a deposit on the art piece (1 Payout worth of cred) and make the Henequen’s Faction like her more (3 Payouts worth of Influence) – enough to get the meeting with the dragon scheduled.

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By Anna Urbanek

Art deals! Artifacts! Lore drops! Getting through the PAs and PR specialists, trying to get a private meeting with Henequen – an art-dealing dragon who possesses more information about Tomorrow’s sister.

Welcome to the first scenario in my Project Aphelion’s Shadowrun-esque campaign, where I playtest PA’s solo play system and an exorbitant amount of fun while doing it. If you’ve missed the previous posts, here they are:

Background

During the campaign we’ve played, Tomorrow dug long, hard, and deep into her sister’s disappearance. One night, after an especially deep dive into Chloe’s (probably) friend, Fayette, Tomorrow received a message on her commlink that led to an incredible meeting that I conveniently have archived for myself, so it’s not gone with our Discord server. You’re getting a free short story then, courtesy of Jakub, my amazing GM in that Shadowrun campaign.

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By Anna Urbanek

Welcome back to the cycle in which I take Jakub’s perfectly good hard sci-fi RPG Project Aphelion and cram Shadowrun into it, using a lot of duct tape and hoping it will all hold. This time, I’m creating the campaign I want to play, establishing the goals and objectives, generating factions and the living, breathing world around Tomorrow. It’s gonna be full of sisterly affection, fun, tactical, and hopefully successful

If you’ve missed it, in previous posts I’ve created my character for solo play, Tomorrow, and homebrewed a career of a professional magician that I needed to pull off what I want to be doing in the game.

Campaign Objective

The ultimate objective of this campaign is to scratch an itch I have.

The in-world objective of this campaign is to find Tomorrow’s missing younger sister, Chloe, who has disappeared about two years earlier, when Tomorrow was still in prison. Over the time of the Denver 2055 campaign we’ve played, Tomorrow has gathered a pile of data on her sister’s disappearance which created more questions than it answered. As we’ve stopped playing SR, I just want to see how all of this works out. 

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By Anna Urbanek

Welcome back to my self-indulging project of changing Shadowrun into a strategy RPG, using the engine of our upcoming RPG, Project Aphelion. If you’ve missed it, in the previous post I went through some conversion notes and re-created my character, Tomorrow, according to PA’s chargen rules. What I’ve ended up with is:

Tomorrow
22-year-old elf, a magician
Attributes: Toughness 3, Fitness 2, Awareness 4, Resolve 3, Logic 5, Wit 4
Skills: Sorcery 3, Conjuring 2, Sciences 1, Investigation 2, Con 2, Stealth 2
Rep: +5 Outcasts, -5 Law Enforcement
Contacts: Citizen R1 (Mommy), Citizen R1 (Daddy), Citizen R1 (Friendly hacker), Outcast R1 (best friend, gang magician), Outcast R1 (boyfriend, gang lieutenant), Spirit R1 (Raven, mentor spirit). Note that ratings of contacts are neither loyalty nor connection – they’re both; they’re an approximation of how mechanically useful the contact can be, not whether they like the PC or are a big fish.

Traits: First Impression, Low-Light Adaptation, Fragile, Exceptional Talent (Logic), Lucky (1), Income (3), Low Expectations, Driven.

Gear: a basic jumpsuit, a commlink, a magical-research toolkit, a mini 3D printer, a lockpick set, survival gear, a stealth suit, a non-lethal gun, and a bound air elemental called Steven.

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About a year ago, we played a campaign of Shadowrun. It was delightful, even if the rules did what they could to make it annoying. The campaign came to an end of season one and we’ve never picked it up. But I am definitely not done with my character, Tomorrow: a Raven-mentored mystic adept with a head full of mischief and arcane research.

Resolved to not let Tomorrow move to the bleaker pastures of past characters, I’m taking her for a spin in solo play, using the rules of our upcoming strategy RPG, Project Aphelion. As Aphelion is a hard sci-fi game set in the 2280s and I need my character in the magical cyberpunk of 2055, we need to make some changes.

The campaign I want to play solo is going to have one main objective: finding Tomorrow’s missing sister, Chloe, who is hiding from Aztechnology in an undisclosed location.

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Nothing spells ‘professional shadowrunner’ like going for completely unrelated side quests just for the sake of hiking. And for money, obviously.


We’re playing Shadowrun!
Read about the campaign here:
https://doubleproficiency.com/2019/10/28/tomorrows-looking-bright/
Watch the episodes on YT:
https://www.youtube.com/playlist?list=PLwQngabhLGQ5XLHxAQa0BdRxrInMBLvfM
Visit our Discord channel to catch up on the between-the-sessions roleplay, and even make your own character and join us as a viewer-led NPC:

https://discord.gg/hQ7vtK6


After our last ‘run’ (we’re not really shadowrunners if you remember), we had a moment to breathe and take care of our personal stuff. Not much, mind it – the aftermath and fallout of session 001 is still ongoing and I’ll get into details after session 002 this Saturday.

Meanwhile, there were some job postings on Denver BBS, including an interesting snippet from Momma Calderwood, local talislegger and talismonger:

> Looking for a skilled “procurer” of reagents. Pay’s decent, location will be revealed if you agree to help, hazard bonus involved if things go sideways.

– Arlene Calderwood (05.19.2055))
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We’re playing Shadowrun!
Read about the campaign here:
https://doubleproficiency.com/2019/10/28/tomorrows-looking-bright/
Watch the episodes on YT:
https://www.youtube.com/playlist?list=PLwQngabhLGQ5XLHxAQa0BdRxrInMBLvfM
Visit our Discord channel to catch up on the between-the-sessions roleplay, and even make your own character and join us as a viewer-led NPC:

https://discord.gg/hQ7vtK6


Denver is a weird city: split between six more or less hostile countries, it’s a hub for smugglers, black marketers, and shadowrunners. The Big Game is played there, earning Denver the name of City of Shadows.

Meanwhile, a group of definitely-not-shadowrunners is trying to survive in the city’s worst district: Aurora Warrens.

Chuy who just wants to open his taco place.
Mack who needs to pay off his debts and cure his hangover.
Sax who wishes he was left alone to pursue his passion for music.
Tacho who just managed to get his junk car to work and hopes nothing bad happens to it.
Tomorrow who has a ton of magical research to do when she’s not partying.

Alas, life happens.

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Our vintage Shadowrun campaign has come to an end. I know, happens.

Last we left off (at least here, on my blog), we were just getting ready for the big finale of Harlequin campaign – and we did it, it was awesome, glorious, amazing, climactic, and beautiful. A round of applause for the GM, it was just a fitting ending to a year-long campaign.

I got to punch a dragon into unconsciousness. It was everything I wished for.

And then we went for some downtime, as our campaign ended it November 2053, and we wanted to pick up in Spring 2055 – you know, 2055 in Chicago, all the Universal Brotherhood and bugs business.

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Escape rooms! Investigations! Cons! Reunions! Pure excellence!

Welcome back to the session recaps from our Shadowrun campaign! We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better or worse), and some of the things, like Matrix rules, had to be reworked. Our GM is the amazing Jakub from Project Aphelion whom you can follow in his GM glory on Twitter.


In the last episode, our intrepid band of criminals, described properly here, stole a rare flower from the middle on the Amazonian jungle, annoying Ehran the Scribe just a tiny bit more, and got back to Chicago, their hometown.

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Recon! Spirits! Mission Impossible! Indiana Jones! Death puppies! Chases! Certain doom!

Welcome back to the session recaps from our Shadowrun campaign! We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better or worse), and some of the things, like Matrix rules, had to be reworked. Our GM is the amazing Jakub from Project Aphelion whom you can follow in his GM glory on Twitter.


In the last episode, our intrepid band of criminals, described properly here, got themselves into the Amazonian jungle. We traveled, fought, and sneaked through the forest, finally arriving at the hidden plantation where our objective was waiting to be stolen.

Our names?
Ravael, the ice-slinging spell turret;
Vector, the fire-slinging summoner;
Topper, the bullet-slinging ex-stage illusionist;
Phase, the B&E phys adept, slinging… hmm… neurostun grenades and herself from the rope? (yours truly)

Our quest? To seek the black rose.

What is the airspeed velocity of an unladen swallow? Whatever it is, it’s definitely slower than a freaking. great. storm. spirit.

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