Forest encounters aren’t always fun. As the player characters grow in power, animals stop being a challenge, and just how many times you can fight bandits? Why not let the characters stray off the path…? Why not let them get lost and wander into the dark part of the forest, where fey, hags, and monsters dwell?
We all just want our PCs to have pretty portraits, right? Years ago, I wrote a post on character portrait generators. For some reason (thanks, Google), it’s the first-page result and brings to this blogs tons of people.
And it’s terribly, terribly out of date. 2018 was a long-past time of very limited options. So, behold. A new, annotated list of portrait generators, which will be updated as new options appear on the market. There are thousands of generators these days, and I’m only showcasing the ones that will be genuinely useful (ie. omitting those that only bring to the table a single female body type and no options for other genders).
It’s been a while since the previous Aurorae development blog – and so here we are. I think the best next step in bringing the game a bit closer to you will be through a series of articles describing the lore and rules of the game interchangeably. In this first one of the series, I’ll describe (mostly quoting the current Core Rule Book draft) one of the playable Kinships in the game – the adventurous sailors known throughout the void as the Khradi.
It’s time to start the offensive! We have a lot of cash getting dusty on the bank account, and I look forward to spending it before some other Faction decides I have a nice trove of cash and it would be a shame it something has happened to it… Those 65 thousands of nuyen are just sitting there, and there’s not that many things we can do with them…
No, I’m lying. There are millions of things I can spend this money, intel, and influence on. Just watch me <imagine some money-throwing gif here>.
Welcome to another episode of Project Aphelion‘s playtest, in which I’m making sure the mechanics work regardless of the world and play style. In the last post, my PC Tomorrow went for a holiday break for a couple of days, taking care of her familiar relationships. If you’ve missed it, give it a read.
Meanwhile, we’re ending the first month of play, starting another, updating the character and Faction sheet, pushing the world forward a month, and checking what did the gods of emergent gameplay bring me as a Yule gift!