Remember that our protagonist is supposed to be a scientist? The academic type, not the ‘overpowered witch on an obvious corruption arc’? Well, there are times in each researcher’s life when they actually have to do that research. But first: let’s see what is new in the world!
Here’s what we were waiting for: more playtests! This time, a Faction Interference Scenario, so we get to mess with other people’s plans and still get paid. Sounds like paradise? That’s because it’s just a game.
This episode is about as full of plotting and scheming as one can expect. We have unresolved consequences, lots of unresolved tension, stuff happening all around us, a raging war, a plot to kill one of our contacts, we have personal growth and character development, and a rework of the magic system.
After the big OOF of the previous episode, it’s time to get back to strategizing. We’ve made a lot of progress in several areas lately, we have some unfinished threads, and it’s high time to bring it all together. Let’s take the blood mage down a notch!
Or, let’s make popcorn and watch him destroy himself, while we’re taking care of personal growth. Seeing your enemies suffer is self-care. For some people.
It’s time to build and play the Scenario. Due to unforeseen circumstances and Scenario complications, let me just put a content warning in here. It goes dark and nasty. Not graphic and I suppose it counts under ‘fantasy violence,’ but the corruption arc isn’t over yet.
This time, we’re hitting d’Venescu where it hurts! Or at least, where we hope it will hurt him. Some data stealing, some secondary objectives, and a hell of a lot of planning and scheming. Strategy game, y’all.
After the grueling scenario played last time, it’s time to slow down, re-assess, reconsider… Or just accept the consequences and throw ourselves into the spiral of retaliation and vengeance. Yes, that sounds more plausible in this case.
Welcome to the new episode! This time: mass murder, grand larceny, and arson. And a fair warning about lots of blood, death, and mental and physical trauma. Mentions of self-harm, suicide, and several other nasty things. This is not a story for everybody, and our protagonist is, honestly, a rather messed-up person, if you haven’t yet noticed.
The Villain gets his turn! Oh, what a delightful turn he took. Come and see how Aphelion’s mechanics procedurally steer the opposition in solo play. It’s a doozy. We also buy real estate, because roleplaying is all about wish-fulfillment fantasies.