So far, we’ve talked about the general idea behind PA, and the technologies that made everyday life in the Solar System so vastly different than it is today. I decided to make those vlogs with a bi-weekly theme, swapping lore related topics with closer looks on the gameplay and rules each time. So, our today’s video will cover the gameplay of Project Aphelion, to give you an idea of how will the game function.


Gameplay in Project Aphelion happens on multiple platforms, both during the session and between them. I’m designing it to be a perfect game for a long, immersive campaign using more than one format of play, but also to fit nicely for a play-by-post, convention setting, or even as a board game without any classic TTRPG elements and character-based play. I think the best way to describe PA is a roleplaying game mixed with a 4X strategy game and games like Europa Universalis or Risk. How is that going to work? Well, this is where the fun begins.

The game will “run” on three interconnected playing fields, with a varying degree of focus and importance depending on how you want to play the game.

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Hello! I’m Jakub Wisz, the author of Stars in Our Sails and Project Aphelion, and this is the next development blog for the upcoming TTRPG Project Aphelion.

We covered the basics in the first vlog, so now we can get to the good stuff.
In this vlog, we’re gonna go over what makes the world spin – technology.
To make the Solar System of Project Aphelion as immersive and realistic as possible, I did more than just put people in spaceships and go talk with people with weird eyebrows. I went over every layer of society and tech and figured out how the major scientific and economic shift would influence the world in every aspect.

Human society in Project Aphelion survived a revolution that could be compared; I think only with the invention of internal combustion engine and flight – and I did my best to reflect that thoroughly and indiscriminately throughout the entire of Project Aphelion.

Trade, warfare, communication, culture, religion – everything changed when humanity took the first serious steps into space.

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Hello! I’m Jakub Wisz, the author of “Stars In Our Sails” and Project Aphelion, and in this first blog, I’m going to explain what the hell even is that I’m writing. This post is an introduction to the world of Project Aphelion and the setting, so I’ll keep it short – I’ll write about the details later.

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