After the developments of the last episode, we need to make sure that the timelines align and that the characters’ goals make sense. Project Aphelion is a game about player agency, and while there are tools to just generate the story without any player effort, this is not what appeals to me. Hence, we need an objective for the next leg of the campaign!
This is it! This is what we were waiting for! The resolution to the Great War with the blood mage Anton d’Venescu and his friendly dragon Dzitbalchen. Things happen here, although some people are suspiciously absent.
Things are heating up in the Warrens as we take a short break from the main campaign and make sure that our protagonist’s life goes on outside of her current quest. You can’t wage a war 24/7 – sometimes you need to make sure nobody brings a second one onto your doorstep.
Remember that our protagonist is supposed to be a scientist? The academic type, not the ‘overpowered witch on an obvious corruption arc’? Well, there are times in each researcher’s life when they actually have to do that research. But first: let’s see what is new in the world!
Here’s what we were waiting for: more playtests! This time, a Faction Interference Scenario, so we get to mess with other people’s plans and still get paid. Sounds like paradise? That’s because it’s just a game.
This episode is about as full of plotting and scheming as one can expect. We have unresolved consequences, lots of unresolved tension, stuff happening all around us, a raging war, a plot to kill one of our contacts, we have personal growth and character development, and a rework of the magic system.