by Anna Urbanek

There have been things happening, and as I really didn’t have the time to blog over the last months, I struggle to even find a good place to pick up.

First of all, we did the big step: Double Proficiency is now a registered company, not just two freelancers trying to make a living. Wages, pension, insurance, all the jazz. For us, it makes a massive difference, and the tax office agrees. Also yay, accountants, which means I don’t have to worry about messing up the taxes.

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by Jakub Wisz

In the previous part of the Aurorae dev blog I talked about the Khradi and their way of life around the frozen isles lost in the mists on the far orbit of the planetoid Maer. In this blog I’m gonna talk about the denizens of Maer, another major culture shaping the outlook on life in Aurorae – the Triveni, constantly dubbed The Mushroom People by Anna.

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By Anna Urbanek

Were we surprised by the success of Herbalist’s Primer on Kickstarter? Of course!

But were we ready…?

Kinda.

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I think it’ll come as no surprise that it’s time to wrap up this playtest. Tomorrow’s quest of finding her sister was successful, she has sorted out her life despite many curveballs she’s been thrown, and there’s nothing that can really harm her prospects. Long live the Witch of the Warrens.

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As the battle for independence comes to a close, it’s time to close a couple of threads we’ve been running for months now. There can’t be a real happily ever after with the emergent gameplay – but it’s not going to stop us from enjoying the moment.

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In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15 Extraction Scenario!

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It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural order of things. Other people might not agree, but they’re not the protagonists here.

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We have the Insecticide War to finish. We have the consequences of it to consider. We have some hard personal decisions to make. We also have bills to pay and living world to update.

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Bored Tomorrow is not a good sign. Tomorrow, whose life was more or less thrown upside-down by learning that her lover was lying to her for almost a year (even if not entirely on his own volition), is a bad omen for anybody she picks as her enemy. She’s not about to go and murder innocent people, of course.

She’s about to run a war, almost entirely on Faction Layer, because I have mechanics to playtest.

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After the developments of the last episode, we need to make sure that the timelines align and that the characters’ goals make sense. Project Aphelion is a game about player agency, and while there are tools to just generate the story without any player effort, this is not what appeals to me. Hence, we need an objective for the next leg of the campaign!

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Our campaign against d’Venescu is over. Chloe and Fayette are safe, and Tomorrow can finally live her life the way she wants. But does she even know what it is?

We’re getting back in time to the beginning of the month!

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This is it! This is what we were waiting for! The resolution to the Great War with the blood mage Anton d’Venescu and his friendly dragon Dzitbalchen. Things happen here, although some people are suspiciously absent.

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