I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post about Project Aphelion’s parallel upcoming game, Blazing Aurorae.
Hello! I’m Jakub Wisz, the author of Stars in Our Sails and Project Aphelion, and this is the next development blog for the upcoming TTRPG Project Aphelion.
We covered the basics in the first vlog, so now we can get to the good stuff. In this vlog, we’re gonna go over what makes the world spin – technology. To make the Solar System of Project Aphelion as immersive and realistic as possible, I did more than just put people in spaceships and go talk with people with weird eyebrows. I went over every layer of society and tech and figured out how the major scientific and economic shift would influence the world in every aspect.
Human society in Project Aphelion survived a revolution that could be compared; I think only with the invention of internal combustion engine and flight – and I did my best to reflect that thoroughly and indiscriminately throughout the entire of Project Aphelion.
Trade, warfare, communication, culture, religion – everything changed when humanity took the first serious steps into space.
I’ve been toying with the idea of Fantasy RPG survival guide for a while – and here’s the first post in the series. What I’m trying to achieve is a comprehensive guide for players and GMs who’d like to solve those matters in a more involved way than just “roll Survival (DC 15)”. In this series we’ll be covering all topics from assembling the party, sharing the loot, small unit tactics, wilderness survival, fighting different types of enemies, surviving a siege, building fortifications, to establishing your own kingdom. Basically, everything your character/party/NPC might need to be successful in the weird worlds of fantasy.
You’ve just left the fighter’s collage. Your mentor has just told you to go find your own path. You’ve just been kicked out of the circus. Your village has just been raided by goblins. You’ve just picked up your trusty sword, bow, dagger, or spellbook, and made your first step on the path to glory.
You’re a novice adventurer with little to no adventuring experience. Based on your background, you probably know a bit about combat, can chat up an innkeeper, can read and write, and have some more minor skills and a major destiny in front of you. In short, there’s hundreds of people just like you in this part of the kingdom alone, and in a year, half of them will be dead or retired.
At least for a historian. Seriously, those guys will raid your garbage bin and steal your receipts. And the humanity will be grateful. After a while. I’ve just put my hands on the last (well, fourth out of five, they weren’t delivered in the right order) volume of History of Private Life. It’s probably one of the best series about history ever written, especially if you’re interested in social changes, not the fates of battles and wars. And if there’s some study area I’d love more than social and cultural history, I haven’t found it yet.
If you love the Victorian era and feel disappointed you haven’t lived a century ago, don’t despair – many things did not change anyway. Might be useful for your steampunk and Victorian-era RPG worldbuilding!