While we’re finishing work on the full manuscript for Aphelion Toolkit, the Aurorae setting worldbuilding continues. We covered the rowing Temel in the last episode, and earlier we also talked about the Khradi and Triveni peoples – both articles mentioning the adversarial Nväldi people. So, in this episode we’ll talk about them in a bit more detail, answering some of your questions from previous blogs!
In the previous parts of the blog, I covered two of the seven major Kinships, the Khradi and the Triveni. In this one, I wanted to break away from the pattern before it emerges and bring your attention to another thing entirely – alien, mistborn creatures known as Vila. Their ways are as impenetrable to human minds as they themselves are to the human ships floating freely in the mists.
Is it okay if you give somebody a lift? What if you give back answers? Do you get cheek-ache reading the news? Take a look at this curated collection of useful and colorful words and phrases of Victorian slang and make your 19th-century-inspired games more fleshed-out!
In the previous part of the Aurorae dev blog I talked about the Khradi and their way of life around the frozen isles lost in the mists on the far orbit of the planetoid Maer. In this blog I’m gonna talk about the denizens of Maer, another major culture shaping the outlook on life in Aurorae – the Triveni, constantly dubbed The Mushroom People by Anna.
In this episode we go on deep dives into my favorite topics: occult and plants. And we’re being very critical of what we read. I don’t know why, but I happen to apply higher standard to occult books, maybe because it’s so easy for them to go into ‘woo’ territory if the authors don’t pay enough attention.
It’s been a while since the previous Aurorae development blog – and so here we are. I think the best next step in bringing the game a bit closer to you will be through a series of articles describing the lore and rules of the game interchangeably. In this first one of the series, I’ll describe (mostly quoting the current Core Rule Book draft) one of the playable Kinships in the game – the adventurous sailors known throughout the void as the Khradi.
Welcome to the new series of posts on the blog! Librarian’s Nook will cover the latest books read in my constant pursuit of knowledge. These books are all, in one way or another, research – either for the project at hand, for the books planned in the future, or for satiating my endless curiosity of the world. As many of them will be useful to other worldbuilders, I’ve figured I might as well share my notes. These not reviews; there won’t be any rating systems, and the main criterions will be usefulness and general enjoyment.
What can you expect in this series? A variety of books, mostly nonfiction, covering natural sciences, history, occult, and folklore, with a side dish of other topics if I find whatever I’m currently reading useful from a worldbuilding perspective. Fiction won’t feature too heavily – I rarely read it, and when I do, it’s mostly fairy tales, myths, and legends. The majority of books will be in English, with an occasional Polish title.
I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post about Project Aphelion’s parallel upcoming game, Blazing Aurorae.