Double Proficiency

Blog

In this episode, you get so see one of the coolest solo tools in action and the emergent gameplay they create in Project Aphelion. The mysteries are solved, the investigations finished – and there’s nothing left for us to do but watch the fallout.

Read More

This is me, making sure my PC is miserable and struggling as I’m testing Project Aphelion‘s mechanics in the solo mode. If we were to apply a standard story structure, I believe we have just reached Act 2. You know what happens in Act 2. Read on!

Read More

Welcome to another episode of my Project Aphelion solo playtest! This time, there’s nothing but fun, joy, intrigue, backstabbing, trade negotiations, increased sense of paranoia, and a pile of cool things. I assume – I’m writing this entry before moving on with the game. But this is what I expect after the whirlwind and twists of the previous Scenario!

Read More

Hi and welcome to the Project Aphelion solo playtest! This time we’re getting prepared for the first heist of the campaign, we’re making a second character, introducing new mechanics, and showing off how teamwork works! You wanted a proper heist RPG? You’re getting one.

Read More

Welcome to another episode of Project Aphelion‘s playtest, in which I’m making sure the mechanics work regardless of the world and play style. In the last post, my PC Tomorrow went for a holiday break for a couple of days, taking care of her familiar relationships. If you’ve missed it, give it a read.

Meanwhile, we’re ending the first month of play, starting another, updating the character and Faction sheet, pushing the world forward a month, and checking what did the gods of emergent gameplay bring me as a Yule gift!

Read More

Family drama, Christmas miracles, gods of emergent gameplay, and a strong vibe of ‘I should be writing a book.’ But there’s also a detailed playtest of the combat system! Somehow.

Read More

Welcome back to the solo game of Project Aphelion, in which I take this lovely engine and do weird things with it – and it still works! Now, this episode is mostly a matter of downtime, comes with a very short story, and sets up another scenario. There are no dragon encounters, but I promise it’s still worth the time.

Read More

Strategy Layer: December 10, 2055

Picking where we left off! It’s now only a week until Tomorrow’s meeting with Henequen and there’s research to be done, skills to be learnt, main quest to be progressed, spell research to be conducted, and – let’s not forget – the consequences of the Scenario on the Fly to consider!

It’s been 10 days since the start of the campaign, and Tomorrow already has her hands full.

Read More

Welcome to the Grand Strategy, version Lite. I’m sure Jakub will one day introduce you to Grand Strategy, version Full Aphelion Rules, but that’s not my thing. As always, if you’re new here, I suggest you start at the beginning – and if you’re not, just come on and see me spill the beans.

Project Aphelion works on three separate layers of play, letting the players zoom in and out from one character’s shenanigans to their corporation building a spaceport in Neptune’s orbit. The game comes with Crew Layer (your standard adventuring experience), Fleet Layer (spaceship races or large-scale battles of the infantry), and Strategy Layer (all things Faction related). Strategy Layer is also the default for downtime between Scenarios, letting the characters pursue their long-term goals, keep track of training or carousing, paint their castle pink, do research, or run a tavern if they so desire.

Read More

In the last post, I’ve generated the Scenario I’m going to be playing today. If you’ve missed it, it’s here. If you’ve missed the whole joy so far, it’s best if you start at the beginning and character generation.

This time, we’re going on an adventure!

As a reminder, the main objective (henceforth known as Main Task, or MT) is to get Tomorrow a meeting with Henequen, an art-dealing dragon who has more information about Tomorrow’s missing sister than was willing to share a couple months back. Tomorrow has decided to go about it in an only slightly sleazy way – book herself a meeting as a prospective seller of a valuable art piece used previously in a world-shattering magical ritual. She actually possesses said art piece and she’s reasonably sure she knows what she’s selling. The core objective is to get a deposit on the art piece (1 Payout worth of cred) and make the Henequen’s Faction like her more (3 Payouts worth of Influence) – enough to get the meeting with the dragon scheduled.

Read More

By Anna Urbanek

Art deals! Artifacts! Lore drops! Getting through the PAs and PR specialists, trying to get a private meeting with Henequen – an art-dealing dragon who possesses more information about Tomorrow’s sister.

Welcome to the first scenario in my Project Aphelion’s Shadowrun-esque campaign, where I playtest PA’s solo play system and an exorbitant amount of fun while doing it. If you’ve missed the previous posts, here they are:

Background

During the campaign we’ve played, Tomorrow dug long, hard, and deep into her sister’s disappearance. One night, after an especially deep dive into Chloe’s (probably) friend, Fayette, Tomorrow received a message on her commlink that led to an incredible meeting that I conveniently have archived for myself, so it’s not gone with our Discord server. You’re getting a free short story then, courtesy of Jakub, my amazing GM in that Shadowrun campaign.

Read More

By Anna Urbanek

Welcome back to the cycle in which I take Jakub’s perfectly good hard sci-fi RPG Project Aphelion and cram Shadowrun into it, using a lot of duct tape and hoping it will all hold. This time, I’m creating the campaign I want to play, establishing the goals and objectives, generating factions and the living, breathing world around Tomorrow. It’s gonna be full of sisterly affection, fun, tactical, and hopefully successful

If you’ve missed it, in previous posts I’ve created my character for solo play, Tomorrow, and homebrewed a career of a professional magician that I needed to pull off what I want to be doing in the game.

Campaign Objective

The ultimate objective of this campaign is to scratch an itch I have.

The in-world objective of this campaign is to find Tomorrow’s missing younger sister, Chloe, who has disappeared about two years earlier, when Tomorrow was still in prison. Over the time of the Denver 2055 campaign we’ve played, Tomorrow has gathered a pile of data on her sister’s disappearance which created more questions than it answered. As we’ve stopped playing SR, I just want to see how all of this works out. 

Read More