Double Proficiency

Blog

Hello! I’m Jakub Wisz, the author of Stars in Our Sails and Project Aphelion, and this is the next development blog for the upcoming TTRPG Project Aphelion.

We covered the basics in the first vlog, so now we can get to the good stuff.
In this vlog, we’re gonna go over what makes the world spin – technology.
To make the Solar System of Project Aphelion as immersive and realistic as possible, I did more than just put people in spaceships and go talk with people with weird eyebrows. I went over every layer of society and tech and figured out how the major scientific and economic shift would influence the world in every aspect.

Human society in Project Aphelion survived a revolution that could be compared; I think only with the invention of internal combustion engine and flight – and I did my best to reflect that thoroughly and indiscriminately throughout the entire of Project Aphelion.

Trade, warfare, communication, culture, religion – everything changed when humanity took the first serious steps into space.

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Here’s first of the proper session recaps from our Shadowrun campaign that I mentioned in the previous post. We’re playing 5E, a bit house-ruled, as our campaign is set in 2053 (in Chicago, for better or worse), and some of the things, like Matrix rules, had to be reworked. Our GM is the amazing Jakub from Project Aphelion whom you can follow in his GM glory on Twitter.

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Hello! I’m Jakub Wisz, the author of “Stars In Our Sails” and Project Aphelion, and in this first blog, I’m going to explain what the hell even is that I’m writing. This post is an introduction to the world of Project Aphelion and the setting, so I’ll keep it short – I’ll write about the details later.

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Chicago, 2053, March. A group of fresh-from-the-oven shadowrunners just tries to make a living.

Chicago, 2053, October. Fought the dragons, sold 700 orcs to Dunkelzahn, pissed off Señor Oscuro, Chicago now under martial law, let’s just go to Amazonia to steal some rare flower and give Ehran the Scribe the middle finger – again.

Oh, I love Shadowrun.

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I’ve been toying with the idea of Fantasy RPG survival guide for a while – and here’s the first post in the series. What I’m trying to achieve is a comprehensive guide for players and GMs who’d like to solve those matters in a more involved way than just “roll Survival (DC 15)”. In this series we’ll be covering all topics from assembling the party, sharing the loot, small unit tactics, wilderness survival, fighting different types of enemies, surviving a siege, building fortifications, to establishing your own kingdom. Basically, everything your character/party/NPC might need to be successful in the weird worlds of fantasy.

 

You’ve just left the fighter’s collage. Your mentor has just told you to go find your own path. You’ve just been kicked out of the circus. Your village has just been raided by goblins. You’ve just picked up your trusty sword, bow, dagger, or spellbook, and made your first step on the path to glory.

Now what?

You’re a novice adventurer with little to no adventuring experience. Based on your background, you probably know a bit about combat, can chat up an innkeeper, can read and write, and have some more minor skills and a major destiny in front of you. In short, there’s hundreds of people just like you in this part of the kingdom alone, and in a year, half of them will be dead or retired.

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I love it when the project is done and the NDA no longer applies, as far as showing off is concerned. Since March, I was quietly working on Starport RPG: a tabletop roleplaying game for kids, annoying my friends with incessant oh, I’m working on such a cool thing now – can’t tell you, though, NDA. Well, no longer. The project is live and I’m delighted at how it turned up.

The details about my co-operation with Starport‘s author, Kevin Ferrone from Wider Path Gaming, are already a part of my portfolio, but I really feel like this project deserves more from me than just that.

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You see, I adore Arthur Rackham, I care deeply for Gustave Doré, I spent hours redrawing Aubrey Beardsley’s illustrations. But there’s one artist whose works I truly love. It’s Jan Marcin Szancer.

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At least for a historian. Seriously, those guys will raid your garbage bin and steal your receipts. And the humanity will be grateful. After a while. I’ve just put my hands on the last (well, fourth out of five, they weren’t delivered in the right order) volume of History of Private Life. It’s probably one of the best series about history ever written, especially if you’re interested in social changes, not the fates of battles and wars. And if there’s some study area I’d love more than social and cultural history, I haven’t found it yet.

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If you love the Victorian era and feel disappointed you haven’t lived a century ago, don’t despair – many things did not change anyway. Might be useful for your steampunk and Victorian-era RPG worldbuilding!

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Yesterday the RPG world has been stunned into silence (for like a second, before the cheering started) by the announcement that on 26/06 20:00GMT launches the Kickstarter for Critical Role Miniatures. And so it did.

There was a fair amount of speculation whether this will happen ever since in January 2018 Russ Charles, an incredibly talented miniatures sculptor (well know known for his previous work for Privateer Press, Warlord Games and other wargaming companies) started posting on Twitter 3D renders of his renditions of the Mighty Nine, player characters from the Critical Role’s second campaign. As everybody might have guessed, that was met with applause and ‘Shut up and take my money’ gifs.

So, when yesterday folks at Critical Role have announced that they will launch a Kickstarter with the minis (produced by UK-based Steamforged Games), I wasn’t particularly surprised but ecstatic nonetheless.

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Tired of feeding your party the same staple food everytime they go out to eat in a civilized place? We’ve got your back: follow us for some tasty medieval recipes, and historically accurate food lore.

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In my usual RPG group sometimes we can’t all make it to the game, as I’m sure it happens to each party. Normally we play Earthdawn (3E), and due to the storyline it’s rather hard to come up with reasons why one character or other disappeared. So, instead of making us all stop when we can’t have a full party, we’ve come up with Wraith Recon.

Well, obviously, we didn’t come up with Wraith Recon itself. It’s moderately known setting for Mongoose’s RuneQuest II – or rather, for D&D 4E, which was reworked for MRQII, and which we’re currently playing on house-ruled D&D 5E. Why the roundabout way? Because RuneQuest edition is what I have on a shelf, that’s why.

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