by Anna Urbanek

In this episode we go on deep dives into my favorite topics: occult and plants. And we’re being very critical of what we read. I don’t know why, but I happen to apply higher standard to occult books, maybe because it’s so easy for them to go into ‘woo’ territory if the authors don’t pay enough attention.

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By Anna Urbanek

Were we surprised by the success of Herbalist’s Primer on Kickstarter? Of course!

But were we ready…?

Kinda.

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By Jakub Wisz

It’s been a while since the previous Aurorae development blog – and so here we are. I think the best next step in bringing the game a bit closer to you will be through a series of articles describing the lore and rules of the game interchangeably. In this first one of the series, I’ll describe (mostly quoting the current Core Rule Book draft) one of the playable Kinships in the game – the adventurous sailors known throughout the void as the Khradi.

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by Anna Urbanek

Welcome to the new series of posts on the blog! Librarian’s Nook will cover the latest books read in my constant pursuit of knowledge. These books are all, in one way or another, research – either for the project at hand, for the books planned in the future, or for satiating my endless curiosity of the world. As many of them will be useful to other worldbuilders, I’ve figured I might as well share my notes. These not reviews; there won’t be any rating systems, and the main criterions will be usefulness and general enjoyment.

What can you expect in this series? A variety of books, mostly nonfiction, covering natural sciences, history, occult, and folklore, with a side dish of other topics if I find whatever I’m currently reading useful from a worldbuilding perspective. Fiction won’t feature too heavily – I rarely read it, and when I do, it’s mostly fairy tales, myths, and legends. The majority of books will be in English, with an occasional Polish title.

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A majestic, cold-loving plant bearing heavy crowns of green flowers. Its unique licorice-like taste and musky scent grant it multiple culinary uses.

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I don’t always write blog posts, but when I do, I don’t know where to start. I’ll start at the beginning then – and I’m not one for long introductions. And so, welcome to the introductory blog post about Project Aphelion’s parallel upcoming game, Blazing Aurorae.

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I think it’ll come as no surprise that it’s time to wrap up this playtest. Tomorrow’s quest of finding her sister was successful, she has sorted out her life despite many curveballs she’s been thrown, and there’s nothing that can really harm her prospects. Long live the Witch of the Warrens.

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A popular garden plant, grown for its beautiful golden and orange flowers. Often used to cure skin irritations, strengthen psychic powers, and see through illusions.

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As the battle for independence comes to a close, it’s time to close a couple of threads we’ve been running for months now. There can’t be a real happily ever after with the emergent gameplay – but it’s not going to stop us from enjoying the moment.

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In this episode we’re continuing our long-ass Scenario of ensuring the independence of the main characters of this story. It’s going reasonably well so far, but we’re just about to get to the hardest part: a Payout 15 Extraction Scenario!

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It’s high time to sort out the situation in the Warrens and restore the natural order of the Universe: with Tomorrow being on top of any pile, Wheeler at her side. At least she considers it the natural order of things. Other people might not agree, but they’re not the protagonists here.

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We have the Insecticide War to finish. We have the consequences of it to consider. We have some hard personal decisions to make. We also have bills to pay and living world to update.

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