Things are heating up in the Warrens as we take a short break from the main campaign and make sure that our protagonist’s life goes on outside of her current quest. You can’t wage a war 24/7 – sometimes you need to make sure nobody brings a second one onto your doorstep.
Remember that our protagonist is supposed to be a scientist? The academic type, not the ‘overpowered witch on an obvious corruption arc’? Well, there are times in each researcher’s life when they actually have to do that research. But first: let’s see what is new in the world!
Here’s what we were waiting for: more playtests! This time, a Faction Interference Scenario, so we get to mess with other people’s plans and still get paid. Sounds like paradise? That’s because it’s just a game.
This episode is about as full of plotting and scheming as one can expect. We have unresolved consequences, lots of unresolved tension, stuff happening all around us, a raging war, a plot to kill one of our contacts, we have personal growth and character development, and a rework of the magic system.
After the big OOF of the previous episode, it’s time to get back to strategizing. We’ve made a lot of progress in several areas lately, we have some unfinished threads, and it’s high time to bring it all together. Let’s take the blood mage down a notch!
Or, let’s make popcorn and watch him destroy himself, while we’re taking care of personal growth. Seeing your enemies suffer is self-care. For some people.
It’s time to build and play the Scenario. Due to unforeseen circumstances and Scenario complications, let me just put a content warning in here. It goes dark and nasty. Not graphic and I suppose it counts under ‘fantasy violence,’ but the corruption arc isn’t over yet.
This time, we’re hitting d’Venescu where it hurts! Or at least, where we hope it will hurt him. Some data stealing, some secondary objectives, and a hell of a lot of planning and scheming. Strategy game, y’all.