Despite us being incredibly busy with the incoming releases of Incitatus and Aphelion Toolkit Core itself, I still make time to write a blog – especially if I want to keep things up to date about the testing progress.
So yeah, the playtest goes on, and it’s time to resolve the cliffhanger from the previous blog. In the previous episode, Folas Adzana, a would-be paladin ends up in trouble with his organization before he even got to start his duty. Ambition and wounded pride led Folas to try to steal a tome of forbidden knowledge, but his plan was foiled by an old rival.
Despite Dawnwhisper being vastly more powerful than our hero, we managed to take him out – just barely.
That being said, we have no time to escape the guild’s dungeons, as the guards arrive to capture our exhausted protagonist.
(This article has been originally published as a guest post on Campfire, an online platform for writers and worldbuilders. Check them out!)
The life of an adventurer is full of strife, terror, and mortal danger—and yet, we often pick this path for ourselves. The excitement of discoveries outweighs the dangers, and freedom of choice is worth risking our lives. However, it is always advisable for an adventurer to take necessary steps towards prolonging this desirable existence; steps such as learning how to use the environment to their advantage.
As the production of Aphelion Toolkit’s Core ruleset book is coming to an end, the testing is moving forward with increased intensity. We’re not only running a group test in a completely procedurally-generated fantasy world but also several solo test campaigns. Aphelion is meant to be equally playable traditionally with a game master as a solo game, so it’s important to thoroughly crash test it before release. Mixing strategy board game design with a tabletop RPG is tricky, and making it work with minimal prep and oversight is even trickier, after all.