If by off chance you’ve missed the online phenomenon that is Critical Role, please look here to start your journey with the adventuring party of Vox Machina. Highly recommended.
As much as I love Critical Role, I was always missing some kind of visual enhancement. True, Matthew Mercer’s descriptions of the world are impeccable, imaginative and incredible, but my brain is extremely visually-oriented. (Thank Critters for fanart!)
First issue of Critical Role comic book, Vox Machina: Origins is just a godsend. Written by Matt Colville and Matt Mercer (well, mostly the former), and brilliantly illustrated by Olivia Samson, it’s not only a great addition to the universe – it actually makes an amazing standalone project. Tested on a innocent bystander who’d never seen the show.
First issue covers a beginning of a quest undertaken by Vex’ahlia and her twin brother Vax’ildan, two half-elves trying to survive on the unfriendly streets and swamps of Stilben. A curse has befallen the poor folk of the shanty town, affecting mostly their newborns. Vex and Vax more or less enthusiastically are looking into possible causes, going from heart-wrenching story on one page of the story, through bitter cynicism on the second, familial bickering on the third, and full-on adrenaline-punched action on another. And yet, it’s still consistent and engaging.
Twins are intelligent, likable and beliveable, to the point of the brain auto-dubbing the dialogue with the proper voices. Conversations are sparkling. It’s actually quite interesting to see the quasi-starting point for the character development. Vax is hopeful, empathetic, considerate and not afraid of looking ridiculous in front of his sister. Vex is bitter, mixing self-confidence with inferiority complex, prone to violence, and (of course) better looking than her twin. Keyleth is as good, pure and innocent as it’s virtually possible. (Which makes me want to rewatch the episodes with Keyleth/Raishan confrontations.)
Art is beautiful, colour palette (courtesy of Chris Northop) is amazing (nothing says murky swamp more than these shades of cyan and malachite), cover art (by Deborah Hauber) should be printed in a large scale as posters. At least I know I’d love to have art like that on my wall, not just my phone wallpaper.
Admittedly, I expected more of this comic – that is, more than 27 pages. (And more than just one shot of Percy.) I’m not used to reading comic books in issues, I’m more of a collected (and collectors’) edition type of a person. Which doesn’t change a fact that there was no way I could wait until next Spring to get my fix of Vox Machina backstory. And after this issue, I only expect the next ones to get better.